GLOBE2 · MATERIALS LAB · v2
005 / MERCURY
Liquid Chrome
Procedural HDR environment baked at runtime. Perfect mirror at fresnel center, iridescent rim. The drop that swallows the room.
PMREM · ENVMAP · METALNESS 1.0
006 / CYMATICS
Chladni Sphere
Spherical harmonics displace the mesh in real time. Standing-wave nodes render as dark valleys, antinodes as gold ridges. Sound rendered as form.
SPH HARMONICS · DISPLACEMENT · l=4..7
007 / GEODE
Crystal Geode
Refractive crystal interior with chromatic dispersion. Inner light fractures along Snell's law per RGB channel — true rainbow refraction.
SNELL · DISPERSION · IOR 1.55
008 / AURORA
Aurora Globe
Cylindrical aurora curtains wrap a planet. Wisps driven by 3-octave fbm with vertical-falloff smoothstep. The substorm visible from space.
AURORA · FBM · CURTAIN BANDS